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TOYSTUDIO SDK
1.6.1.3
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3Dベクトル [詳細]
#include <TaLibSymbol.h>
Public メソッド | |
| TA_VECTOR () | |
| TA_VECTOR (float x, float y, float z) | |
| TA_VECTOR (const float *pVal) | |
| ~TA_VECTOR () | |
| operator const float * () const | |
| operator float * () | |
Public 変数 | |
| union { | |
| float m [3] | |
| struct { | |
| float x | |
| float y | |
| float z | |
| } | |
| struct { | |
| float r | |
| float g | |
| float b | |
| } | |
| }; | |
3Dベクトル
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inline |
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inline |
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inline |
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inline |
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inline |
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inline |
| union { ... } |
| float TA_VECTOR::b |
| float TA_VECTOR::g |
| float TA_VECTOR::m[3] |
| float TA_VECTOR::r |
| float TA_VECTOR::x |
| float TA_VECTOR::y |
| float TA_VECTOR::z |