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TOYSTUDIO SDK
1.6.1.3
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クォータニオン(4Dベクトル) [詳細]
#include <TaLibSymbol.h>
Public メソッド | |
| TA_QUAT () | |
| TA_QUAT (float x, float y, float z, float w) | |
| TA_QUAT (const float *pVal) | |
| ~TA_QUAT () | |
| operator const float * () const | |
| operator float * () | |
Public 変数 | |
| union { | |
| float m [4] | |
| struct { | |
| float x | |
| float y | |
| float z | |
| float w | |
| } | |
| struct { | |
| float r | |
| float g | |
| float b | |
| float a | |
| } | |
| }; | |
クォータニオン(4Dベクトル)
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inline |
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inline |
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inline |
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inline |
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inline |
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inline |
| union { ... } |
| float TA_QUAT::a |
| float TA_QUAT::b |
| float TA_QUAT::g |
| float TA_QUAT::m[4] |
| float TA_QUAT::r |
| float TA_QUAT::w |
| float TA_QUAT::x |
| float TA_QUAT::y |
| float TA_QUAT::z |