| AddChild(CTaObject *pChild) | CTaObject | |
| AddFace(const int Indices[], UINT nCount) | CTaObject | |
| AddFaces(const int *const pIndices[], const UINT Counts[], UINT nCount) | CTaObject | |
| AddModelAnim(CTaAnim *pAnim) | CTaObject | |
| AddModelMaterial(CTaMaterial *pMaterial) | CTaObject | |
| AddVertex(const TA_VECTOR &Position) | CTaObject | |
| AddVertices(const TA_VECTOR Positions[], UINT nCount) | CTaObject | |
| CleanUpMesh() | CTaObject | |
| ClearBones() | CTaObject | |
| CTaObject() | CTaObject | inlineprivate |
| DeleteAllModelMaterials() | CTaObject | |
| DeleteChild(CTaObject *pChild) | CTaObject | |
| DeleteModelMaterial(CTaMaterial *pMaterial) | CTaObject | |
| Find(const UINT Indices[], UINT nCount) const | CTaObject | |
| FindTreeName(LPCTSTR pszTreeName) const | CTaObject | |
| GetAngle() const | CTaObject | |
| GetAngularShaded() | CTaObject | |
| GetBindPose(CTaObject *pObjects[], TA_VECTOR Translates[], TA_VECTOR Angles[], TA_VECTOR Scales[], TA_VECTOR Shears[]) const | CTaObject | |
| GetBindPoseObjectCount() const | CTaObject | |
| GetBoneBindTransforms(TA_MATRIX Transforms[]) const | CTaObject | |
| GetBoneCount() const | CTaObject | |
| GetBones(CTaObject *pBones[]) const | CTaObject | |
| GetCameraProjectionType() const | CTaObject | |
| GetCameraViewAngle() const | CTaObject | |
| GetCameraViewHeight() const | CTaObject | |
| GetChild(UINT nIndex) const | CTaObject | |
| GetChildCount() const | CTaObject | |
| GetChildIndex(const CTaObject *pChild) const | CTaObject | |
| GetEulerOrder() const | CTaObject | |
| GetFaceCount() const | CTaObject | |
| GetFaceMaterials(CTaMaterial *pMaterials[]) const | CTaObject | |
| GetFaceNormals(TA_VECTOR Normals[]) const | CTaObject | |
| GetFaceVertexColors(TA_COLOR *const pColors[]) const | CTaObject | |
| GetFaceVertexCounts(UINT Counts[]) const | CTaObject | |
| GetFaceVertexFlatShades(BOOL *const pFlatShades[]) const | CTaObject | |
| GetFaceVertexIndices(int *const pIndices[]) const | CTaObject | |
| GetFaceVertexNormals(TA_VECTOR *const pNormals[]) const | CTaObject | |
| GetFaceVertexUVs(TA_VECTOR_2D *const pUVs[]) const | CTaObject | |
| GetIndexCount() const | CTaObject | |
| GetIndices(UINT Indices[]) const | CTaObject | |
| GetJointAreaEnabled() const | CTaObject | |
| GetJointParentScaleCompensated() const | CTaObject | |
| GetLightActive() const | CTaObject | |
| GetLightAmbient() const | CTaObject | |
| GetLightColor() const | CTaObject | |
| GetLightConeAngle() const | CTaObject | |
| GetLightDecayType() const | CTaObject | |
| GetLightDiffuse() const | CTaObject | |
| GetLightFalloff() const | CTaObject | |
| GetLightIntensity() const | CTaObject | |
| GetLightPenumbraAngle() const | CTaObject | |
| GetLightRange() const | CTaObject | |
| GetLightSpecular() const | CTaObject | |
| GetLightType() const | CTaObject | |
| GetLocked() const | CTaObject | |
| GetModelAnim(UINT nIndex) const | CTaObject | |
| GetModelAnimCount() const | CTaObject | |
| GetModelAnimIndex(const CTaAnim *pAnim) const | CTaObject | |
| GetModelAnims(CTaAnim *pAnims[]) const | CTaObject | |
| GetModelCurAnim() const | CTaObject | |
| GetModelCurMaterial() const | CTaObject | |
| GetModelMaterial(UINT nIndex) const | CTaObject | |
| GetModelMaterialCount() const | CTaObject | |
| GetModelMaterialIndex(const CTaMaterial *pMaterial) const | CTaObject | |
| GetModelMaterials(CTaMaterial *pMaterials[]) const | CTaObject | |
| GetName() const | CTaObject | |
| GetParent() const | CTaObject | |
| GetPivot() const | CTaObject | |
| GetRootModel() const | CTaObject | |
| GetRotate() const | CTaObject | |
| GetScale() const | CTaObject | |
| GetShear() const | CTaObject | |
| GetSkinBindTransform(TA_MATRIX &Transform) const | CTaObject | |
| GetSlerped() const | CTaObject | |
| GetSmoothAngle() | CTaObject | |
| GetTransform(TA_MATRIX &Transform, BOOL bLeftHand=FALSE) const | CTaObject | |
| GetTranslate() const | CTaObject | |
| GetTreeName(LPTSTR pszTreeName) const | CTaObject | |
| GetTreeNameLength() const | CTaObject | |
| GetType() const | CTaObject | |
| GetTypeName() const | CTaObject | |
| GetVertexBones(BYTE *const pIndices[], float *const pWeights[]) const | CTaObject | |
| GetVertexCount() const | CTaObject | |
| GetVertexPositions(TA_VECTOR Positions[]) const | CTaObject | |
| GetVisible() const | CTaObject | |
| GetWorldTransform(TA_MATRIX &Transform, BOOL bLeftHand=FALSE) const | CTaObject | |
| HasFaceVertexUV() const | CTaObject | |
| HasVertexBone() const | CTaObject | |
| Insert(const UINT Indices[], UINT nCount, CTaObject *pObject) | CTaObject | |
| InsertChild(UINT nIndex, CTaObject *pChild) | CTaObject | |
| InsertModelAnim(UINT nIndex, CTaAnim *pAnim) | CTaObject | |
| InsertModelMaterial(UINT nIndex, CTaMaterial *pMaterial) | CTaObject | |
| RemoveChild(CTaObject *pChild) | CTaObject | |
| SetAngle(const TA_VECTOR &Angle) | CTaObject | |
| SetAngularShaded(BOOL bAngularShaded, BOOL bUpdateGeometry=FALSE) | CTaObject | |
| SetBindPose(CTaObject *const pObjects[], const TA_VECTOR Translates[], const TA_VECTOR Angles[], const TA_VECTOR Scales[], const TA_VECTOR Shears[], UINT nCount) | CTaObject | |
| SetBoneBindTransforms(const TA_MATRIX Transforms[], UINT nCount) | CTaObject | |
| SetBones(CTaObject *const pBones[], UINT nCount) | CTaObject | |
| SetCameraProjectionType(TA_PROJECTION_TYPE ProjectionType) | CTaObject | |
| SetCameraViewAngle(float ViewAngle) | CTaObject | |
| SetCameraViewHeight(float ViewHeight) | CTaObject | |
| SetEulerOrder(TA_EULER_ORDER_TYPE EulerOrder) | CTaObject | |
| SetFaceMaterials(CTaMaterial *const pMaterials[]) | CTaObject | |
| SetFaceVertexColors(const TA_COLOR *const pColors[]) | CTaObject | |
| SetFaceVertexFlatShades(const BOOL *const pFlatShades[]) | CTaObject | |
| SetFaceVertexUVs(const TA_VECTOR_2D *const pUVs[]) | CTaObject | |
| SetJointAreaEnabled(BOOL bEnabled) | CTaObject | |
| SetJointParentScaleCompensated(BOOL bCompensated) | CTaObject | |
| SetLightActive(BOOL bActive) | CTaObject | |
| SetLightAmbient(float Ambient) | CTaObject | |
| SetLightColor(const TA_VECTOR &Color) | CTaObject | |
| SetLightConeAngle(float ConeAngle) | CTaObject | |
| SetLightDecayType(TA_DECAY_TYPE DecayType) | CTaObject | |
| SetLightDiffuse(float Diffuse) | CTaObject | |
| SetLightFalloff(float Falloff) | CTaObject | |
| SetLightIntensity(float Intensity) | CTaObject | |
| SetLightPenumbraAngle(float PenumbraAngle) | CTaObject | |
| SetLightRange(float Range) | CTaObject | |
| SetLightSpecular(float Specular) | CTaObject | |
| SetLightType(TA_LIGHT_TYPE LightType) | CTaObject | |
| SetLocked(BOOL bLocked) | CTaObject | |
| SetModelCurAnim(CTaAnim *pAnim) | CTaObject | |
| SetModelCurMaterial(CTaMaterial *pMaterial) | CTaObject | |
| SetName(LPCTSTR pszName) | CTaObject | |
| SetPivot(const TA_VECTOR &Pivot) | CTaObject | |
| SetRotate(const TA_QUAT &Rotate, BOOL bResetAngle=TRUE) | CTaObject | |
| SetScale(const TA_VECTOR &Scale) | CTaObject | |
| SetShear(const TA_VECTOR &Shear) | CTaObject | |
| SetSkinBindTransform(const TA_MATRIX &Transform) | CTaObject | |
| SetSlerped(BOOL bSlerped) | CTaObject | |
| SetSmoothAngle(float SmoothAngle, BOOL bUpdateGeometry=FALSE) | CTaObject | |
| SetTransform(const TA_MATRIX &Transform, BOOL bShear=FALSE, BOOL bLeftHand=FALSE) | CTaObject | |
| SetTranslate(const TA_VECTOR &Translate) | CTaObject | |
| SetVertexBones(const BYTE *const pIndices[], const float *const pWeights[]) | CTaObject | |
| SetVertexPositions(const TA_VECTOR Positions[]) | CTaObject | |
| SetVisible(BOOL bVisible, BOOL bUpdateGraphics=FALSE) | CTaObject | |
| UpdateBoundBox() | CTaObject | |
| UpdateGeometry() | CTaObject | |
| UpdateGraphics() | CTaObject | |
| UpdateMeshNormals() | CTaObject | |
| UpdateMeshTopology() | CTaObject | |
| UpdateModelAnimIndices() | CTaObject | |
| UpdateModelMaterialIndices() | CTaObject | |
| ~CTaObject() | CTaObject | inlineprivate |