xof 0303txt 0032 # X File Templates declaration. template AnimTicksPerSecond { <9e415a43-7ba6-4a73-8743-b73d47e88476> DWORD AnimTicksPerSecond; } template Frame { <3d82ab46-62da-11cf-ab39-0020af71e433> [...] } template Matrix4x4 { array FLOAT matrix[16]; } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template ColorRGBA { <35ff44e0-6c7c-11cf-8f52-0040333594a3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template TextureFilename { STRING filename; } template Material { <3d82ab4d-62da-11cf-ab39-0020af71e433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>] } template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset; } template Animation { <3d82ab4f-62da-11cf-ab39-0020af71e433> [...] } template AnimationSet { <3d82ab50-62da-11cf-ab39-0020af71e433> [Animation <3d82ab4f-62da-11cf-ab39-0020af71e433>] } template FloatKeys { <10dd46a9-775b-11cf-8f52-0040333594a3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10dd46a8-775b-11cf-8f52-0040333594a3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } # Global definition. AnimTicksPerSecond { 3000; } # Materials definition. Material Material_1 { 0.800000;0.800000;0.800000;1.000000;; 5.000000; 0.300000;0.300000;0.300000;; 0.000000;0.000000;0.000000;; } # Models definition. Frame Model { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame Mesh_1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh { 32; -100.000000;200.000000;-100.000000;, -100.000000;0.000000;-100.000000;, -100.000000;-200.000000;-100.000000;, 100.000000;200.000000;-100.000000;, 100.000000;0.000000;-100.000000;, 100.000000;-200.000000;-100.000000;, 100.000000;200.000000;100.000000;, 100.000000;0.000000;100.000000;, 100.000000;-200.000000;100.000000;, -100.000000;200.000000;100.000000;, -100.000000;0.000000;100.000000;, -100.000000;-200.000000;100.000000;, 100.000000;0.000000;-100.000000;, 100.000000;200.000000;-100.000000;, 100.000000;-200.000000;-100.000000;, 100.000000;0.000000;100.000000;, 100.000000;200.000000;100.000000;, 100.000000;-200.000000;100.000000;, -100.000000;0.000000;100.000000;, -100.000000;0.000000;-100.000000;, -100.000000;200.000000;-100.000000;, -100.000000;200.000000;100.000000;, -100.000000;-200.000000;100.000000;, -100.000000;-200.000000;-100.000000;, -100.000000;200.000000;-100.000000;, 100.000000;200.000000;-100.000000;, 100.000000;200.000000;100.000000;, -100.000000;200.000000;100.000000;, -100.000000;-200.000000;100.000000;, 100.000000;-200.000000;100.000000;, 100.000000;-200.000000;-100.000000;, -100.000000;-200.000000;-100.000000;; 20; 3;3,4,1;, 3;0,3,1;, 3;4,5,2;, 3;1,4,2;, 3;6,7,12;, 3;13,6,12;, 3;7,8,14;, 3;12,7,14;, 3;9,10,15;, 3;16,9,15;, 3;10,11,17;, 3;15,10,17;, 3;20,19,18;, 3;21,20,18;, 3;19,23,22;, 3;18,19,22;, 3;26,25,24;, 3;27,26,24;, 3;30,29,28;, 3;31,30,28;; MeshNormals { 32; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 1.000000;0.000000;-0.000000;, 1.000000;0.000000;-0.000000;, 1.000000;0.000000;-0.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;-0.000000;, 1.000000;0.000000;-0.000000;, 1.000000;0.000000;-0.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, -1.000000;0.000000;-0.000000;, -1.000000;0.000000;-0.000000;, -1.000000;0.000000;-0.000000;, -1.000000;0.000000;-0.000000;, -1.000000;0.000000;-0.000000;, -1.000000;0.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;-1.000000;-0.000000;, 0.000000;-1.000000;-0.000000;, 0.000000;-1.000000;-0.000000;, 0.000000;-1.000000;-0.000000;; 20; 3;3,4,1;, 3;0,3,1;, 3;4,5,2;, 3;1,4,2;, 3;6,7,12;, 3;13,6,12;, 3;7,8,14;, 3;12,7,14;, 3;9,10,15;, 3;16,9,15;, 3;10,11,17;, 3;15,10,17;, 3;20,19,18;, 3;21,20,18;, 3;19,23,22;, 3;18,19,22;, 3;26,25,24;, 3;27,26,24;, 3;30,29,28;, 3;31,30,28;; } MeshTextureCoords { 32; 0.000000;0.000000;, 0.000000;0.500000;, 0.000000;1.000000;, 1.000000;0.000000;, 1.000000;0.500000;, 1.000000;1.000000;, 1.000000;0.000000;, 1.000000;0.500000;, 1.000000;1.000000;, 1.000000;0.000000;, 1.000000;0.500000;, 1.000000;1.000000;, 0.000000;0.500000;, 0.000000;0.000000;, 0.000000;1.000000;, 0.000000;0.500000;, 0.000000;0.000000;, 0.000000;1.000000;, 0.000000;0.500000;, 1.000000;0.500000;, 1.000000;0.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;; } MeshMaterialList { 1; 20; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; {Material_1} } VertexDuplicationIndices { 32; 12; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 4, 3, 5, 7, 6, 8, 10, 1, 0, 9, 11, 2, 0, 3, 6, 9, 11, 8, 5, 2; } XSkinMeshHeader { 4; 3; 3; } SkinWeights { "Joint_2"; 32; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31; 0.001834, 0.495240, 0.995373, 0.001834, 0.495240, 0.995373, 0.001692, 0.497710, 0.994658, 0.001692, 0.497710, 0.994658, 0.495240, 0.001834, 0.995373, 0.497710, 0.001692, 0.994658, 0.497710, 0.495240, 0.001834, 0.001692, 0.994658, 0.995373, 0.001834, 0.001834, 0.001692, 0.001692, 0.994658, 0.994658, 0.995373, 0.995373; 1.000000,0.000000,-0.000000,0.000000, 0.000000,1.000000,-0.000000,0.000000, -0.000000,-0.000000,1.000000,0.000000, 0.000000,194.341003,-0.420475,1.000000;; } SkinWeights { "Joint_21"; 32; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31; 0.499083, 0.501053, 0.004606, 0.499083, 0.501053, 0.004606, 0.499154, 0.499910, 0.005320, 0.499154, 0.499910, 0.005320, 0.501053, 0.499083, 0.004606, 0.499910, 0.499154, 0.005320, 0.499910, 0.501053, 0.499083, 0.499154, 0.005320, 0.004606, 0.499083, 0.499083, 0.499154, 0.499154, 0.005320, 0.005320, 0.004606, 0.004606; 1.000000,0.000000,-0.000000,0.000000, 0.000000,1.000000,-0.000000,0.000000, -0.000000,-0.000000,1.000000,0.000000, 0.000000,5.476590,-5.409340,1.000000;; } SkinWeights { "Joint_211"; 32; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31; 0.499083, 0.003706, 0.000022, 0.499083, 0.003706, 0.000022, 0.499154, 0.002380, 0.000022, 0.499154, 0.002380, 0.000022, 0.003706, 0.499083, 0.000022, 0.002380, 0.499154, 0.000022, 0.002380, 0.003706, 0.499083, 0.499154, 0.000022, 0.000022, 0.499083, 0.499083, 0.499154, 0.499154, 0.000022, 0.000022, 0.000022, 0.000022; 1.000000,0.000000,-0.000000,0.000000, 0.000000,1.000000,-0.000000,0.000000, -0.000000,-0.000000,1.000000,0.000000, 0.000000,-189.089005,-2.558570,1.000000;; } } } Frame Joint_2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-194.341003,0.420475,1.000000;; } Frame Joint_21 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,-0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,188.863998,4.988870,1.000000;; } Frame Joint_211 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,194.565994,-2.850770,1.000000;; } } } } } # Animations definition. AnimationSet Animation_1 { Animation { {Joint_2} AnimationKey { 4; 4; 100;16; 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-194.341003,0.420475,1.000000;;, 1000;16; 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-194.341003,0.420475,1.000000;;, 2000;16; 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-194.341003,0.420475,1.000000;;, 3000;16; 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-194.341003,0.420475,1.000000;;; } } Animation { {Joint_21} AnimationKey { 4; 4; 100;16; 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,-0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,188.863998,4.988870,1.000000;;, 1000;16; 1.000000,0.000000,0.000000,0.000000, 0.000000,0.471329,0.881958,0.000000, 0.000000,-0.881958,0.471329,0.000000, 0.000000,188.863998,4.988870,1.000000;;, 2000;16; 1.000000,0.000000,0.000000,0.000000, 0.000000,0.497571,-0.867423,0.000000, 0.000000,0.867423,0.497571,0.000000, 0.000000,188.863998,4.988870,1.000000;;, 3000;16; 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,-0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,188.863998,4.988870,1.000000;;; } } }