xof 0303txt 0032 template AnimTicksPerSecond { <9e415a43-7ba6-4a73-8743-b73d47e88476> DWORD AnimTicksPerSecond; } template Frame { <3d82ab46-62da-11cf-ab39-0020af71e433> [...] } template Matrix4x4 { array FLOAT matrix[16]; } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Coords2d { FLOAT u; FLOAT v; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template ColorRGBA { <35ff44e0-6c7c-11cf-8f52-0040333594a3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template Material { <3d82ab4d-62da-11cf-ab39-0020af71e433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>] } template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset; } template Animation { <3d82ab4f-62da-11cf-ab39-0020af71e433> [...] } template AnimationSet { <3d82ab50-62da-11cf-ab39-0020af71e433> [Animation <3d82ab4f-62da-11cf-ab39-0020af71e433>] } template FloatKeys { <10dd46a9-775b-11cf-8f52-0040333594a3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10dd46a8-775b-11cf-8f52-0040333594a3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } AnimTicksPerSecond { 3000; } Frame Model { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame Mesh_1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh { 32; -100.000000;-200.000000;-100.000000;, 100.000000;-200.000000;-100.000000;, -100.000000;-200.000000;100.000000;, 100.000000;-200.000000;100.000000;, -100.000000;200.000000;100.000000;, 100.000000;200.000000;100.000000;, -100.000000;200.000000;-100.000000;, 100.000000;200.000000;-100.000000;, -100.000000;0.000000;-100.000000;, -100.000000;-200.000000;-100.000000;, -100.000000;-200.000000;100.000000;, -100.000000;0.000000;100.000000;, -100.000000;200.000000;-100.000000;, -100.000000;200.000000;100.000000;, -100.000000;0.000000;100.000000;, -100.000000;-200.000000;100.000000;, 100.000000;-200.000000;100.000000;, 100.000000;0.000000;100.000000;, -100.000000;200.000000;100.000000;, 100.000000;200.000000;100.000000;, 100.000000;0.000000;100.000000;, 100.000000;-200.000000;100.000000;, 100.000000;-200.000000;-100.000000;, 100.000000;0.000000;-100.000000;, 100.000000;200.000000;100.000000;, 100.000000;200.000000;-100.000000;, 100.000000;0.000000;-100.000000;, 100.000000;-200.000000;-100.000000;, -100.000000;-200.000000;-100.000000;, -100.000000;0.000000;-100.000000;, 100.000000;200.000000;-100.000000;, -100.000000;200.000000;-100.000000;; 20; 3;0,1,2;, 3;1,3,2;, 3;4,5,6;, 3;5,7,6;, 3;8,9,10;, 3;11,8,10;, 3;12,8,11;, 3;13,12,11;, 3;14,15,16;, 3;17,14,16;, 3;18,14,17;, 3;19,18,17;, 3;20,21,22;, 3;23,20,22;, 3;24,20,23;, 3;25,24,23;, 3;26,27,28;, 3;29,26,28;, 3;30,26,29;, 3;31,30,29;; MeshNormals { 32; 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;; 20; 3;0,1,2;, 3;1,3,2;, 3;4,5,6;, 3;5,7,6;, 3;8,9,10;, 3;11,8,10;, 3;12,8,11;, 3;13,12,11;, 3;14,15,16;, 3;17,14,16;, 3;18,14,17;, 3;19,18,17;, 3;20,21,22;, 3;23,20,22;, 3;24,20,23;, 3;25,24,23;, 3;26,27,28;, 3;29,26,28;, 3;30,26,29;, 3;31,30,29;; } MeshTextureCoords { 32; 0.000000;0.000000;, 1.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.500000;, 1.000000;1.000000;, 0.000000;1.000000;, 0.000000;0.500000;, 1.000000;0.000000;, 0.000000;0.000000;, 1.000000;0.500000;, 1.000000;1.000000;, 0.000000;1.000000;, 0.000000;0.500000;, 1.000000;0.000000;, 0.000000;0.000000;, 1.000000;0.500000;, 1.000000;1.000000;, 0.000000;1.000000;, 0.000000;0.500000;, 1.000000;0.000000;, 0.000000;0.000000;, 1.000000;0.500000;, 1.000000;1.000000;, 0.000000;1.000000;, 0.000000;0.500000;, 1.000000;0.000000;, 0.000000;0.000000;; } MeshMaterialList { 1; 20; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.800000;0.800000;0.800000;1.000000;; 5.000000; 0.300000;0.300000;0.300000;; 0.000000;0.000000;0.000000;; } } VertexDuplicationIndices { 32; 12; 0, 1, 2, 3, 4, 5, 6, 7, 8, 0, 2, 11, 6, 4, 11, 2, 3, 17, 4, 5, 17, 3, 1, 23, 5, 7, 23, 1, 0, 8, 7, 6; } XSkinMeshHeader { 3; 3; 3; } SkinWeights { "Joint_2"; 32; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31; 0.995372, 0.995372, 0.994658, 0.994658, 0.001692, 0.001692, 0.001834, 0.001834, 0.495241, 0.995372, 0.994658, 0.497710, 0.001834, 0.001692, 0.497710, 0.994658, 0.994658, 0.497710, 0.001692, 0.001692, 0.497710, 0.994658, 0.995372, 0.495241, 0.001692, 0.001834, 0.495241, 0.995372, 0.995372, 0.495241, 0.001834, 0.001834; 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,194.341005,-0.420475,1.000000;; } SkinWeights { "Joint_21"; 32; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31; 0.004606, 0.004606, 0.005320, 0.005320, 0.499154, 0.499154, 0.499083, 0.499083, 0.501053, 0.004606, 0.005320, 0.499910, 0.499083, 0.499154, 0.499910, 0.005320, 0.005320, 0.499910, 0.499154, 0.499154, 0.499910, 0.005320, 0.004606, 0.501053, 0.499154, 0.499083, 0.501053, 0.004606, 0.004606, 0.501053, 0.499083, 0.499083; 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,5.476590,-5.409340,1.000000;; } SkinWeights { "Joint_211"; 32; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31; 0.000022, 0.000022, 0.000022, 0.000022, 0.499154, 0.499154, 0.499083, 0.499083, 0.003706, 0.000022, 0.000022, 0.002380, 0.499083, 0.499154, 0.002380, 0.000022, 0.000022, 0.002380, 0.499154, 0.499154, 0.002380, 0.000022, 0.000022, 0.003706, 0.499154, 0.499083, 0.003706, 0.000022, 0.000022, 0.003706, 0.499083, 0.499083; 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-189.088998,-2.558570,1.000000;; } } } Frame Joint_2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-194.341005,0.420475,1.000000;; } Frame Joint_21 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,0.878602,0.477556,0.000000,0.000000,-0.477556,0.878602,0.000000,0.000000,188.864000,4.988870,1.000000;; } Frame Joint_211 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,194.565990,-2.850770,1.000000;; } } } } } AnimationSet Animation_1 { Animation { AnimationKey { 0; 4; 100;4;1.000000,0.000000,0.000000,0.000000;;, 1000;4;0.857709,-0.514136,0.000000,0.000000;;, 2000;4;0.865324,0.501213,0.000000,0.000000;;, 3000;4;1.000000,0.000000,0.000000,0.000000;;; } AnimationKey { 1; 4; 100;3;1.000000,1.000000,1.000000;;, 1000;3;1.000000,1.000001,1.000001;;, 2000;3;1.000000,1.000000,1.000000;;, 3000;3;1.000000,1.000000,1.000000;;; } AnimationKey { 2; 4; 100;3;0.000000,188.864000,4.988870;;, 1000;3;0.000000,188.864000,4.988870;;, 2000;3;0.000000,188.864000,4.988870;;, 3000;3;0.000000,188.864000,4.988870;;; } { Joint_21 } } Animation { AnimationKey { 0; 4; 100;4;1.000000,0.000000,0.000000,0.000000;;, 1000;4;1.000000,0.000000,0.000000,0.000000;;, 2000;4;1.000000,0.000000,0.000000,0.000000;;, 3000;4;1.000000,0.000000,0.000000,0.000000;;; } AnimationKey { 1; 4; 100;3;1.000000,1.000000,1.000000;;, 1000;3;1.000000,1.000000,1.000000;;, 2000;3;1.000000,1.000000,1.000000;;, 3000;3;1.000000,1.000000,1.000000;;; } AnimationKey { 2; 4; 100;3;0.000000,-194.341005,0.420475;;, 1000;3;0.000000,-194.341005,0.420475;;, 2000;3;0.000000,-194.341005,0.420475;;, 3000;3;0.000000,-194.341005,0.420475;;; } { Joint_2 } } }